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Coco - Hector

I modeled Hector, a character from the movie Coco. Most of the modeling was done in Maya. For the straw hat, I created the base shape in Maya and then used MicroPoly in ZBrush to generate the weave and refine the wireframe. All the texturing was done in Substance Painter.

Hector Turn Table

Hector Main

Hector Main

Hector Up

Hector Up

Hector bag

Hector bag

Hector leg

Hector leg